exploring self-recognition and meditation
Unclear is an exploration in self-recognition. In meditation, the only way to get a grasp on the Self is through letting go, allowing the changing nature of your experience be the window into what is really going on beneath. Unclear asks the questions; How do you shape yourself? What does seeing yourself mean? This piece takes on the shape of a vanity, complete with Hollywood-style lights lining the edge of the mirror. The audience is invited to take a seat at the vanity to face themselves, and are confronted with a truer representation of their inner self; they are shrouded in fog, unfocused, hard to see.
This piece began with a conversation with my good friend and fellow artist, Alice. We had been talking about meditation, and how the self within is an elusive concept. Each time you reach for it, it slips out of your grasp - but in never reaching, you never see anything at all. Unseen is a play on that, turning self-reflection from internal to external, a metaphorical fog into a literal one.
I’d been fascinated with half-seen objects and people for a while. But with this new lens of the self, I wanted to ask another question; How does agency affect our sense of self?
Breaking the mirror could be seen as a mistake, but by including it in the piece it becomes intended play. One of my goals was to allow the audience to interact with their internal lens, both trying to clarify it and shaping it in the process.
I started with some sketches, as you always do.
The idea just never left my mind, and eventually, started to seep into other pieces as well. You might notice a theme amongst the other posts here, and in fact, they’re quite related. My Shatter experiment, done in P5 and Tone.js, is the inspiration for the cracked glass effect that you see in this project. I even tested the idea for the foggy mirror in Soft, my foray into projetion mapping on soft bodies.
All in all, this piece was a remarkable success for me. There are still tweaks to be made, of course. I’d like to make the interactions clearer, and encourage audience interaction by the use of some sort of non-verbal prompt.
Used in this piece: LeapMotion, TouchDesigner