I played the Oculus version on a Rift 2 (note to future self: it also works on a Quest 2, so no need to fiddle with the cameras and space issues in the future).
VR Funhouse was a fun set of experiments to play with. A familiar setting, these carnival games gave very clear expectations and instructions for interaction. Some things were remarkably easy to do in VR; shooting places with a revolver, spraying water at a target. Overall I'm pretty impressed with aim-and-shoot interactions in the demo. However, I found many more things quite difficult without other forms of feedback;
Additionally, for games with a tossing or throwing action, I found it really difficult to release the trigger while holding on to the controller. I guess those wrist straps are really key.
[x] Complete the first three Unreal lessons