Dance Vis

3d rendered mo-cap

This project aims to explore different outlets for artistic rendering of dance movement. Here, motion captured dancer movement is visualized in 3d via an OpenGL graphics pipeline, portraying the dancer as a skeleton with various ribbons tracing the dancers’ movements through space.

This layered image is created by allowing “snapshots” of the body at set intervals of time to be rendered all at once.

OpenGL 1

The program included multiple modes, including one where a “brushstroke” texture was used to trace the movement. OpenGL 2

Finally, the motion-capture was ported to Unity, through which it was rendered in VR on both Android and iPhone devices. VR Port

To read the full report, click here.

Used in this piece: OpenCV, Unity